Sunday 6 July 2014

Augmented Reality with Processing

Steps to follow:

1-Processing 1.5.1 Click Here
2-NyArtoolkit for Processing 1.1.6 Click here
3-GSVideo 1.0.0 Click here
4-Patterns Click here

Install processing in Operating System. Download NyArtoolkit for processing and copy it in documents > processing > libraries... as a contributed libraries. Same procedure with GSVideo. Download patterns and unpack them.
Restart Processing.....
Run the following code:

import java.io.*; // for the loadPatternFilenames() function
import processing.opengl.*; // for OPENGL rendering
import jp.nyatla.nyar4psg.*; // the NyARToolkit Processing library
// a central location is used for the camera_para.dat and pattern files, so you don't have to copy them to each individual sketch
// Make sure to change both the camPara and the patternPath String to where the files are on YOUR computer
// the full path to the camera_para.dat file
String camPara = "C:/Users/mainframe/Documents/Processing/libraries/nyar4psg/data/camera_para.dat";
// the full path to the .patt pattern files
String patternPath = "C:/Users/mainframe/Documents/Processing/libraries/nyar4psg/patternMaker/examples/ARToolKit_Patterns";
// the dimensions at which the AR will take place. with the current library 1280x720 is about the highest possible resolution.
// it will work just as well at a lower resolution such 640x360, in some case a lower resolution even seems to work better.
int arWidth = 1280;
int arHeight = 720;
// the number of pattern markers (from the complete list of .patt files) that will be detected, here the first 10 from the list.
int numMarkers = 10;
MultiMarker nya;
float displayScale;
color[] colors = new color[numMarkers];
float[] scaler = new float[numMarkers];
PImage input, inputSmall;
void setup() {
size(1280, 720, OPENGL); // the sketch will resize correctly, so for example setting it to 1920 x 1080 will work as well
// create a text font for the coordinates and numbers on the boxes at a decent (80) resolution
textFont(createFont("Arial", 80));
// load the input image and create a copy at the resolution of the AR detection (otherwise nya.detect will throw an assertion error!)
input = loadImage("input.jpg");
inputSmall = input.get();
inputSmall.resize(arWidth, arHeight);
// to correct for the scale difference between the AR detection coordinates and the size at which the result is displayed
displayScale = (float) width / arWidth;
// create a new MultiMarker at a specific resolution (arWidth x arHeight), with the default camera calibration and coordinate system
nya = new MultiMarker(this, arWidth, arHeight, camPara, NyAR4PsgConfig.CONFIG_DEFAULT);
// set the delay after which a lost marker is no longer displayed. by default set to something higher, but here manually set to immediate.
nya.setLostDelay(1);
String[] patterns = loadPatternFilenames(patternPath);
// for the selected number of markers, add the marker for detection
// create an individual color and scale for that marker (= box)
for (int i=0; i nya.addARMarker(patternPath + "/" + patterns[i], 80);
colors[i] = color(random(255), random(255), random(255), 160); // random color, always at a transparency of 160
scaler[i] = random(0.5, 1.9); // scaled at half to double size
}
}
void draw() {
background(0); // a background call is needed for correct display of the marker results
image(input, 0, 0, width, height); // display the image at the width and height of the sketch window
nya.detect(inputSmall); // detect markers in the input image at the correct resolution (incorrect resolution will give assertion error)
drawMarkers(); // draw the coordinates of the detected markers (2D)
drawBoxes(); // draw boxes on the detected markers (3D)
}
// this function draws the marker coordinates, note that this is completely 2D and based on the AR dimensions (not the final display size)
void drawMarkers() {
// set the text alignment (to the left) and size (small)
textAlign(LEFT, TOP);
textSize(10);
noStroke();
// scale from AR detection size to sketch display size (changes the display of the coordinates, not the values)
scale(displayScale);
// for all the markers...
for (int i=0; i // if the marker does NOT exist (the ! exlamation mark negates it) continue to the next marker, aka do nothing
if ((!nya.isExistMarker(i))) { continue; }
// the following code is only reached and run if the marker DOES EXIST
// get the four marker coordinates into an array of 2D PVectors
PVector[] pos2d = nya.getMarkerVertex2D(i);
// draw each vector both textually and with a red dot
for (int j=0; j String s = "(" + int(pos2d[j].x) + "," + int(pos2d[j].y) + ")";
fill(255);
rect(pos2d[j].x, pos2d[j].y, textWidth(s) + 3, textAscent() + textDescent() + 3);
fill(0);
text(s, pos2d[j].x + 2, pos2d[j].y + 2);
fill(255, 0, 0);
ellipse(pos2d[j].x, pos2d[j].y, 5, 5);
}
}
}
// this function draws correctly placed 3D boxes on top of detected markers
void drawBoxes() {
// set the AR perspective uniformly, this general point-of-view is the same for all markers
nya.setARPerspective();
// set the text alignment (full centered) and size (big)
textAlign(CENTER, CENTER);
textSize(20);
// for all the markers...
for (int i=0; i // if the marker does NOT exist (the ! exlamation mark negates it) continue to the next marker, aka do nothing
if ((!nya.isExistMarker(i))) { continue; }
// the following code is only reached and run if the marker DOES EXIST
// get the Matrix for this marker and use it (through setMatrix)
setMatrix(nya.getMarkerMatrix(i));
scale(1, -1); // turn things upside down to work intuitively for Processing users
scale(scaler[i]); // scale the box by it's individual scaler
translate(0, 0, 20); // translate the box by half (20) of it's size (40)
lights(); // turn on some lights
stroke(0); // give the box a black stroke
fill(colors[i]); // fill the box by it's individual color
box(40); // the BOX! ;-)
noLights(); // turn off the lights
translate(0, 0, 20.1); // translate to just slightly above the box (to prevent OPENGL uglyness)
noStroke();
fill(255, 50);
rect(-20, -20, 40, 40); // display a transparent white rectangle right above the box
translate(0, 0, 0.1); // translate to just slightly above the rectangle (to prevent OPENGL uglyness)
fill(0);
text("" + i, -20, -20, 40, 40); // display the ID of the box in black text centered in the rectangle
}
// reset to the default perspective
perspective();
}

// this function loads .patt filenames into a list of Strings based on a full path to a directory (relies on java.io)
String[] loadPatternFilenames(String path) {
File folder = new File(path);
FilenameFilter pattFilter = new FilenameFilter() {
public boolean accept(File dir, String name) {
return name.toLowerCase().endsWith(".patt");
}
};
return folder.list(pattFilter);
}
Pattern Look like that..

No comments:

Post a Comment